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Space Shooter Guy

Project type

Game

Try it for yourself!

Space Shooter Guy is a two-month-long school project developed by a small team of three skilled developers. This arcade-style game showcases a custom-built game engine using OpenGL and the Gateware API.

My primary responsibilities included implementing the core gameplay mechanics through C++, focusing on the class logic for the player, enemies, projectiles, and upgrades. I worked closely with my team to ensure a smooth and engaging gameplay experience, leveraging the power of Gateware for efficient and flexible development.

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